The Iconic Game Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Among Music Fans
It has been two decades since the legendary game first launched in North America, providing players everywhere the opportunity to become a rock star. Not literally, but try telling that anyone who's mastered the epic four-minute guitar solo in front of a packed crowd of friends.
Created by the developers, the game provided users with a plastic guitar peripheral to match on-screen cues scrolling down the display synchronized to the music. Each riff corresponded to specific notes, creating the sensation of an authentic live show.
The studio previously tried its hand in the music genre before partnering with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable franchise that had a remarkable impact on numerous of the artists included, introducing classic bands to a new generation of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles of licensing the recordings – even though initial releases primarily featured cover versions.
“We reproduced every song because the dollar figure prohibitive,” he says. “Despite having the necessary permissions by themselves, it proved extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when the game became a hit, album purchases airtime were going up, all artists desired to participate.”
He continues: “One of the amazing things was how many parents got in touch and thanked us for exposing their children to the songs they loved. It became a multigenerational thing.”
Classic Rock Finds Younger Fans
Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought classic rock to the forefront: “Guitar Hero provided a bigger, new demographic. Generally such music was seen as music that was past it, however when it was included in the game and teenagers discovered it, suddenly it became trendy. This validated the genre, eliminating the outdated label. It gave our catalog renewed popularity.”
In 2008, the Answer’s debut album was still not available in the US, meaning Guitar Hero was a key medium for exposure for the group as they went on US tour opening for the rock giants. “Their crew had on the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Influence
Rock’s heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and related stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the band more money compared to their studio albums. It moved well over half a million copies in its first week, while demand for their songs saw an increase significantly during an era when the music business faced decline.
Guitar Hero continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. The song is challenging even in the hardest setting, let alone performed at double speed and without missing a single one of its near 4,000 notes. They claimed it took nine months to accomplish.
“Guitar Hero offers a, imaginary experience. If you play Call of Duty, it doesn't imply you ought to use a real gun and enlist,” says musician Herman Li.
The band previously wrapped up a profitable run when their hit appeared on Guitar Hero III, yet he explains it made them widely recognized. “I remember the record label calling to tell me that our records were moving like crazy,” he says. “Popularity surged when we next toured, and we performed just before the headliners at the event.”
In fact, the band's visibility from Guitar Hero proved so vast that it has risked overshadow everything else accomplishments. Recently, the song featured in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just listen to a single track, it’s totally cool – each person has a unique path in music and I’m glad we played a role of people’s lives”.
The Lasting Legacy of a Plastic Guitar
The best marketing, whether it’s for cars, clothes or games, goes further mere transactions – it evokes a longing. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of being a rock star in the spotlight. Since the beginning, the creators felt that humans have a natural human desire to create songs, and they wanted to use technology to allow people to participate”.
The majority of Guitar Hero games came out in just a half-decade from 2005 to 2010, featuring spin-offs like the DJ version, including a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Titles like Clone Hero and Fortnite Festival have maintained the scene alive, and there’s set to be something from the founders in development. A new studio has entered work on their first music game. Original co-founders are participating as special advisers. Is the world ready to embrace a new entry following the classic?
“We thought those games could be like Madden where you can releases,” Dornbrook says. “There’s so much new music that it could be perennially popular, thus I remain optimistic. It's entirely possible for it to persist for future fans.”